Weapon Creation
Overview
Custom weapons are made up of six parts; the model, config file, texture, fire audio effect, icon, and icon outline. The model and texture define the object the player character holds in the game. The config file tells the game how the gun should hold and handle. The fire audio is just the effect played when the weapon is fired. The icon and outline are the representation of the weapon in the player's inventory.
We’ll go over setting up each of these and how to upload and update the weapon to the Workshop.