1: Overview
What can you build?
Just about anything. We decided to build the tools into unity to provide more options to you when creating a map and missions. Pretty much art asset that you can bring into Unity you can put in your map. We’ll also be providing a lot of the assets and missions we have created so you don’t need to start from scratch.
Missions
You can edit existing levels or create new ones from scratch. In each mission you can set up objectives, spawners, triggers, dialogue, and localized text.
Campaigns
You can string multiple missions together to build your own campaign. Missions will still be playable individually but you can create a collection in the steam workshop. Missions that are part of a campaign will be listed together in the mission menu.
Art
You can create anything you want for the missions. You don’t need to just use what we’ve provided. So have fun with it!
Shaders
You can create custom shaders for your maps. We’ve included the prop, terrain, and sky shaders but you can edit those or create new ones. Just be careful because they can affect performance if they are not set up for batching.