Dev Blog: Mar 2025
Thanks to everyone that has played the demo! The feedback has been great and we appreciate all of the suggestions and ideas! If you have an idea or suggestion, feel free to post them in the Steam Discussions or on the Dagger Directive Discord https://discord.com/invite/NnY2JrNPPd.
There’s some good news and some bad news. The bad news is the demo will not be getting updated with bug fixes anytime soon. The good news is the reason for the delay, we’re adding co-operative play which was by far the top requested feature! Adding networking required some foundational changes so trying to rush out bug fixes for the demo while working on multiplayer would just cause more bugs and delays.
To help out with the newly planned content we’ve brought on a new team member, Cody!
“Hello! My name is Cody and I'm an engineer that has worked in gaming for about 7 years. I've had the privilege of working on some awesome projects over the years, including Onward and Blacktop Hoops. I'm super excited to be working on Dagger Directive, connecting with you all, and contributing some fun things to the game.” - Cody
Co-Op!
I’ve been heads down for the last three weeks setting up the core components of the game to work in multiplayer. The basic game flow is working: you and up to three other players all join up on the ship, choose a mission, select weapons, and deploy. There’s still a lot of work to do but co-op is already a ton of fun!
New Weapons!
Even though we’re adding multiplayer, we’re still focused on the single player experience. The whole game will mainly be balanced around playing solo. We’re also taking the extra time to add some more weapons and equipment! Here’s the new weapons that have been added so far.
M240 Light Machine Gun
M24 Sniper Rifle
L85A1 Assault Rifle
Here’s a preview of one of the upcoming weapons, the G11!
Bugs
Multiplayer has brought in a whole new set of bugs. Not sure what this guy was doing but he did his best…
Come back next month! We’ll have some mOre nICe things to shoW off!
- Dan